JavaScript Menu, DHTML Menu Powered By Milonic

SnesPSP_TYL (ThunderYoyoLaxer)

Latest version : 0.4.2me/0.4.2

Download - standard version
   run in user mode
Download - me version
   run in kernel mode, uses me for sound emulation
Download - sources

Older versions

0.4.1 - Binaries
0.4me - Binaries
0.4 - Binaries / Sources
0.3 - Binaries
0.3me - Binaries
0.2b - Binaries
0.2 - Binaries
0.1 - Binaries / Sources

Official forum

Online Help

May 15, 2006

SnesPSP TYL V0.4.2 & SnesPSP TYL V0.4.2me

New version, new fixes, new features :-)
  • [FIX] key combo are now allowed in game when not assigned to a specific feature (L+R, ...).
  • [FIX] annoying ingame popups ("3", ...) should be gone.
  • [FIX] sound issues after loading a savestate should be gone.
  • [FIX] noise issue when starting a game fixed.
  • [FIX] now should exit without crashing on psp 2.xx.
  • [FIX] uncompressed rom now have loading progress bar too.
  • [FIX] improved ips patch handling, still not perfect. Try to IPS patch your game before putting them on PSP.
  • [FIX] credits screen fixed.
  • [NEW] me version : started to implement a "pseudo sleep mode". psp clock is reduced, screen is turned off and buttons won't respond.
        however, the backlight cannot be switched off automatically, neither the psp put to real sleep mode.
        hold the display button for 2s to completely turn off the LCD.
  • [NEW] GUI reworked a bit.
  • [NEW] beep sounds when selecting stuff in menu & file browser can now be turned off in menu / misc / pad beep.
  • [NEW] sound output volume doubled.
  • [NEW] added a 300Mhz setting for eLoader 0.97 (333Mhz won't work on this eLoader version, because of wifi : thx fanjita ;-) )
  • [NEW] savestate export to snes9x (using snes9x slot 1). Copy the SAVES/.000 to your PC and load in snes9x.
  • [NEW] little intro :-) Press a button to skip it if you don't like it :p

    May 8, 2006

    SnesPSP TYL V0.4.1
    Small update for non-me version
  • [FIX] Speed issue for standard version, when sound is emulated

    May 7, 2006

    SnesPSP TYL V0.4 & SnesPSP TYL V0.4me

    It's not as polished as what I wanted, but hey, it's released after all ;-)
    Do not forget to do a CLEAN INSTALL : install in a NEW DIRECTORY.
    Installing over an existing directory is not recommanded.
    GUI is now available with L + R by default.
    Changes are :

  • [NEW] spc playback through openspc++.
  • [NEW] sound emulation moved to media engine.
  • [NEW] new gui with some sounds (beep). default key combo for GUI access is now L+R
  • [NEW] have your own background and spc music played in background when in GUI => put them in logo.zip & music.zip.
  • [NEW] adhoc 2 players mode. requires both players to have the same rom file.
  • [NEW] Speed limiter in fps (ranging from 10 to 120fps).
  • [NEW] Hack to help reading thin fonts in hires mode ("shake" the screen). activate it hack/Debug sub menu.
  • [NEW] minimalist txt file viewer (buggy).
  • [NEW] usb support : when in file browser or menu use R (right trigger).
  • [NEW] sram is now saved if modified when accessing menu.
  • [NEW] minimalist 2 players adhoc netplay. thx to Chris Swindle for his netplay code in SMS.
  • [NEW] uses great OSK from danzel.
  • [FIX] Frame skipping (AUTO & fixed) better handled.
  • [FIX] Import savestate from snes9xTYL.
  • [FIX] psp accelerated rendering issues (ff6 borders, small lines on left & righrt borders when using render!=1:1...).
  • [FIX] sourcecode cleanup (not complete, stilly a bit messy).
  • [BAD] still slower than 0.2 version in nosound mode (related to new pspsdk & internal changes in emu core).

    February 19, 2006

    Here's a small update about the upcoming s9xTYL 0.4.
    As you already know, sound emulation will be put media engine and it's closed to be ready.
    But there will be another new feature....
    If interested, check this video. Quality is bad since I made it with a small webcam, but the game is really 60fps ;-)

    February 19, 2006

    つぎ : 二人 アドホック モド!!
    Here's a small update about the upcoming s9xTYL 0.4.
    As you already know, sound emulation will be put media engine and it's closed to be ready.
    But there will be another new feature....
    If interested, check this video. Quality is bad since I made it with a small webcam, but the game is really 60fps ;-)

    February 16, 2006

    Forgot to put 0.2 sources last time, so now it's available!
    I did not archive 0.2b and 0.2c sources when releasing binaries, so sorry, only 0.2 is available.
    Next version, 0.4, will come soon, but right now it's a 1.0 and 1.5 firmware only release since the main focus is full sound emulation on media engine.
    Right now it's already functional, but there's small bugs to fix...
    Thanks to "hobby one", a french videogame shop, I got a second 1.5 psp, very expensive :-( , psp so I'll be able to work again on adhoc multiplayer!

    February 7, 2006

    Some small advices can be found on the official board
  • on 2.0 psp, delete the logo.bmp and replace it with previous version (or a 480x320 8bpp bmp)
    probably it is related to ram issue. it should work without logo.bmp too.
  • right now it does not work on firmware > 2.0
  • 2.0 psp seems to be slower than 1.5 and 1.0, maybe another ram issue, to be investigated
  • Laxer3a's website launched! check here new version soon...

    February 6, 2006

    SnesPSP TYL V0.3 & SnesPSP TYL V0.3me
  • [NEW] mode 7 optimizations when no rotation is used (maps in rpg, ...). Does not apply to fzero, mario kart, ...
  • [NEW] now 2 versions ! the "me" one is using media engine for sound mixing (not perfect).
  • [NEW] roms can be deleted from file browser (press SELECT).
  • [NEW] savestates can deleted from menu.
  • [NEW] screen adjustement (pseudo calibration) to get rid of those nasty black borders!
  • [NEW] minor GUI adjustements (easily swap analog/pad, easier navigation with triggers)
  • [NEW] now accept 8bpp and 24bpp logo.bmp background file.
  • [NEW] new logo from pochi.
  • [FIX] some rendering & internal emulation core bugs.
  • [FIX] stability issues & memory card corruption should be gone (at least on my psp).
  • [FIX] debug settings are now correctly saved.
    Not tested a lot, so please use the official forum to report issues.
    Network code is currently on hold, since I have much trouble with it.
    Sources will be updated soon.

    August 23, 2005

    SnesPSP TYL V0.2c
    Second quick update in a row, and should be the last one
  • [NEW] autosave modified SRAM is now an option (can cause major slowdowns in some games).
  • [NEW] reverted the directories name for V1.5 to standard KXploit since new names was causing issues on some PSP.

    August 23, 2005

    SnesPSP TYL V0.2b
    Quick Update to solve minor issues
  • [FIX] older ini file leading to crash.
  • [FIX] cpuclock not initialized at startup (need to access menu).
  • [FIX] low battery 10 seconds-long message not cleared after closing.
  • [FIX] some wrong timing (autosaving at launch instead of after n minutes, ...).

    August 23, 2005

    SnesPSP TYL V0.2

    This version should be a lot more stable than previous one, especially regarding memstick corruption & freezing issues.
    However, shit happens, so remember to backup all of your critical data/saves, ... ;-)
    Remember to use the OFFICIAL FORUM for BUGS and FEEDBACK, since we don't have so many time to spend
    on the various forums, we'll mainly check our one.

  • [FIX] psp accelerated rendering fixed
  • [FIX] fixed crashing bug with mosaic effects & psp accelerated modes
  • [FIX] fixed sleep/resume freeze
  • [FIX] lots of small fixes in emulation core, gui, browser, ...
  • [NEW] snes BRR decoding in mips assembly (sample decoding, sounds better in man games)
  • [NEW] snes cpu/hdma optimization
  • [NEW] ppu optimization (FF6 is eventually playable)
  • [NEW] implement snesadvance "speedhacks"
  • [NEW] gui cosmetic enhancements & fixes (correct time, ...)
  • [NEW] new ppu hacks mode to speed up emulation
  • [NEW] autosave sram shortly after being modified (usually 1second)
  • [NEW] auto savestate every n minutes
  • [NEW] import savestate from uoSnes9x or Zsnes
    Get some here : Zsnes save state archive
    just place the .zsX file in your psp and use the "Import savestate" menu option
  • [NEW] help, press Triangle on a menu option
  • [NEW] started internationalizing (english, french, japanese) (only for menu help, not complete)
  • [NEW] disable savings features when battery too low (avoid memstick corruption)
  • [NEW] mode 7 hack to speed up a bit the rendering
  • [NEW] option to render PAL games as NTSC games (get ride of black border at bottom)
  • [NEW] per game settings.
    Use the "Save settings as DEFAULT settings" to define the default settings applied to every game at first launch.
    Use the SQUARE button in file browser to bypass ROM specific settings and use the default ones instead.
    Settings are saved on a per game basis, the settings file is created at first menu access after loading a new game.
  • [NEW] configurable inputs
  • Nice icon by Pochi

    August 2, 2005

    SnesPSP TYL V0.1

  • ある方、ソースコードをとって、意味のないプラスαを付けて、他の開発者に対してなにも言わないで発表など。
  • 今のところ、バージョン管理が欲しいのです。
  • Splash画面が必要としています、なくならないようにソースを公開できません。



  • 1/FF6の速度アップ。(やり方を見つけましたが、今回にまにあわなかった、今度はFULLSPEED!)。
  • 2/音関係をMediaEngineに移動する。(10〜15%の速度を上げると希望)
  • 3/かっこい・使いやすいGUIシステム
  • 4/ネットプレイ
  • 5/CPUコアのエミュレーションの作り直し(JITを作成?手でMIPSで作り直し?)
  • 6/描画をFlushモードから、描画をひとつにまとめる。
  • 7/キーを設定できるように(AutoFireなど)
  • 8/スーパーファミコンのjoypadの表示。
  • 9/ソフトでMode7の速度を上げるが可能そうです。(10〜15%希望)
  • 10/品質アップ(出来るだけ多くなゲームを)
  • 11/ゲームのエミュー設定を保存可能。
  • 12/CPUコアにWDM命令を利用して、速度アップ。
  • 13/バッテリを出来るだけ長く持つように。
  • 14/SPC Player.


    PAYPAL 口座 : ymagnien@hotmail.com(他の方法でやりたい場合、laxer3a@hotmail.comにメールして下さい。日本語はOK)

    Binaries snes9xTYL-0.1.zip
    ソースコード V0.1のソースをV0.2を公開すると同時に公開。

    JavaScript Menu Courtesy of Milonic.com