LJGP32 0.4
Binary (.FXE) : ljgp32_04.zip
Sources          : soon
Added :
- New "delete rom" option in file browser.
- Fixed some bugs with mappers (3, 68, ...)
- Fixed some bugs with savestate (tmht, ...)
- Fixed option description in GUI.
LJGP32 0.3
Binary (.FXE) : ljgp32_03.zip
Sources          :
ljgp32_03_src.zip
Added :
- Optimized speed : most games can be played at frameskip 0 with sound.
- Fixed some bugs in ppu emulation (screen borders were sometimes wrong)
- Added new sound option : quality (low,medium,high),filtering (none, soft,
high). Basically quality is frequency (11, 22 or 44Khz).
Note that on
some games medium quality is required (sound mixing bug).
- Fixed savestate bugs (used to crash emu)
- Added & fixed mappers.
- Various fixes here & there ;-).
LJGP32 0.21
Binary (.FXE) : ljgp32_021.zip
Sources          : ljgp32_021_src.zip
Added :
- fixed crashed when entering menu by using "L"+"R" instead of "R"
- fixed crashed when sound resyncing (usually encountered at frameskip=0 and sound on)
- fixed some bad cache management in rom browser
- added mappers (in a hurry, not tested) : 34,40,41,42,43,44,45,255
- added "reset" function in GUI
- minor other changes & bug fixes...
LJGP32 0.2
Binary (.FXE) : ljgp32_02.zip
Sources          : ljgp32_02_src.zip
NESTOY DB : nestoy302.zip
Features :
- nestoy DB support. nesdbase.dat has to be in GP:\GPMM\NES directory.
you'll find the file in the nestoy302.zip archive.
- rom browser uses caches to speed up browsing. Press Start to Analyze ROMs & Select for menu.
- improved mapper support :
0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,64,66,68,69,70,71,83,91
- autofire modes.
- 2 "alternative" players mode : emulated pad can be changed in GUI (player
1,player 2,zapper).
- Autoframeskipping.
- Improved fixed frameskipping (to solve the pb of blinking sprites not
visible with odd frameskipping values).
- Gamma correction.
- fullspeed emulation ! Without sound fps is between 30 & 60 fps and with
sound between 20 and 45 fps, depending on games.
- zapper support. Please use adequat fixed frameskip value in order to avoid
problems. (ex. for duckhunt, frameskip 1 and adj = 0).
- overpass NES PPU limit : double sprites limit (16 instead of 8), draw 240
lines in NTSC mode (instead of 224).
LJGP32 0.1beta
Binary (.GXB) : ljgp32_beta1.ace
Sources           : ljgp32_beta1_src.ace
Please note that the sources have not been cleaned that much...(Need devkitadv patch for GP32)
Features :
cpu emulation by Nofrendo cpu core.
apu emulation by Nofrendo apu core (slighlty modified).
own ppu emulation, scanline based (more accurate emulation).
mappers supported : 0,1,2,3,4,7,9.
load/savestate, snss format.
sram saved in .srm file.
compressed roms in zip format (uses Zlib).
fastforward to skip long -boring- sequences.
GUI.
bugs (hey, nobody is perfect!)
You'll need WinACE in order to unpack the archives. www.winace.com